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LUCHTA DAGDA'S OFFICIAL STATSHEET Empty LUCHTA DAGDA'S OFFICIAL STATSHEET

Post by The Arcane Library Sat Jul 03, 2021 1:23 pm

@LUCHTA DAGDA 'S STATSHEET

SUB-SPECIES:: Creature of Olde (Hybrid)
BENEFIT:: +4 Magic Power

SKILL ATTRIBUTES
Character Attributes
20% Increase per Skill Point
Strength ► 0
Speed ► 0
Health ► 0

Magic Attributes
10% Increase per Skill Point
Magic Power ► 5
Healing  ► 0
Defense ► 1
Magical Damage ► 1
Special Attributes
Accuracy (Capped at 3) ► 1
Charm (Capped at 5) ► 1
Intelligence (Capped at 5) ► 1



UPDATE LOG:
3rd Jul 21 - Statsheet Created | +4 Magic Power
3rd Jul 21 - Magic Created | Scion of Olde
26th Jul 21 - SP Allocation | Novice | +1 Magic Power
2nd Aug 21 - SP Allocation | Apprentice | +1 Intelligence, +1 Charm
2nd Aug 21 - Magic Updated to Apprentice
9th Aug 21 - SP Allocation | Initiate | +1 Magical Damage, +1 Defence

The Arcane Library
The Arcane Library

VylderGold : 523
Posts : 130
Join date : 2021-01-25

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LUCHTA DAGDA'S OFFICIAL STATSHEET Empty Re: LUCHTA DAGDA'S OFFICIAL STATSHEET

Post by The Arcane Library Tue Jul 06, 2021 8:40 am

@LUCHTA DAGDA 'S MAGIC APP

SCION OF OLDE
Novice
Inspired and drawn from his connection to his heritage, being the son of an entity who seemingly lives as an example of the magic in nature itself, Luchta has long been gifted with many abilities which embody the adaptability and endurance of all that grows from the earth.
Elemental Mastery:
LUCHTA DAGDA'S OFFICIAL STATSHEET 4KvO3Uf

Arcane Arsenal:

Spell Name: Lashing Tendril
Spell Rank: Second Tier
Type: Offensive
Style: Single Hit
MP Cost: 10 MP
DMG: 20 DMG
Speed: 20 MPS
Range: 20 Metres
Duration: 5 Posts
Description: One of Luchta’s limbs turns into branch like tendrils that can extend and manoeuvre through his thoughts which he can then use to swipe at and slash an opponent. While the tendrils are sturdy they can be damaged and after too much cutting damage they will be severed or too much damage from fire they will recede out of self preservation.

Spell Name: Branch wraith Biology
Spell Rank: Second Tier
Type: Defensive
Style: Single Hit
MP Cost: 10 MP
DEF: 40 DEF
Speed: 20 MPS
Range: 20 Metres
Duration: 5 Posts
Description: Luchta can choose to turn almost all of his body into various wood or bark, making him more resistant to harm and removing the risk of internal damage while in that form. He cannot turn his whole body into wood at once however and too much damage will exert himself and he must return to his usual composition.

Spell Name: Olde blood’s shield
Spell Rank: Second Tier
Type: Defensive
Style: Multi Hit
MP Cost: 10 MP
DEF: 30 DEF
Speed: 15 MPS
Range: 15 Metres
Duration: 5 Posts
Description: By outstretching a limb or several he can turn them into a mass of branches that manoeuvre and interweave the way he wills them. This can form improvised shields and cover for allies however to shield multiple people means the shield is more limited and can only take a certain level of damage before it is broken.

Spell Name: Nature's Frenzy
Spell Rank: Second Tier
Type: Offensive
Style: Multi Hit
MP Cost: 10 MP
DMG: 15 DMG
Speed: 15 MPS
Range: 15 Metres
Duration: 5 Posts
Description: Outstretching his arms and converting them both to writhing, overlapping limbs of wood and vine, Luchta lashes out. Multiple branch and vine like tendrils reaching for enemies within range and slashing at them in a chaotic whirl.

Spell Name: Burrowing Strike
Spell Rank: Second Tier
Type: Offensive
Style: Single Hit
MP Cost: 10 MP
DMG: 20 DMG
Speed: 20 MPS
Range: 20 Metres
Duration: 5 Posts
Description: Placing his hand on the ground beneath his feet, he shoots his extended limbs beneath the earth and burrows them towards his enemy. When underneath or nearby they shoot up and strike the opponent from below before quickly returning to Luchta.

Spell Name: Recovery Spores
Spell Rank: Second Tier
Type: Healing
Style: Multi Hit
MP Cost: 10 MP
Heal: 15 HP
Speed: 15 MPS
Range: 15 Metres
Duration: 5 Posts
Description: Several pieces of Luchta’s wooden body open up, revealing small gaps in his exterior that begin to emit spores of bioluminescent golden light. When they land on allies within range they begin to offer warmth and a healing touch to aid in recovering from their wounds.

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