N/AGender / Sexuality:
Basic traits: Casual, kind, and doubtful.
Karimah is courageous and independent in an awkward, clumsy way. In addition, she does not align traditionally with the expectations of a genie; despite being bound to an ornate lamp with a strict code to abide by, she is able to move freely unless claimed traditionally by an unwitting master.
She is outspoken when it counts to be, and independent rather than poised, pragmatic, and alluring. There is nothing whimsical about her, not enough for anyone to perceive her as a thespian, wish-granting entity, even with all the magic that comes with being a mystical creature.
Not all-knowing when she should be, like most members of her race, she will exhibit discomfort just falling short when it comes to people’s expectations of her wisdom and intelligence. Being comparatively young, there is a process to becoming a powerful and infinitely knowledgeable djinn and that is something obtained by experience— surely a work in progress. And when there is so much time to be had, much reading can happen as boredom can be a killer for her.
With that being said she doesn’t know how to interact with humans confidently, especially as she was isolated in her lamp for so long and made to rely on books and self-conceived common sense to give her an idea (until she decided to experiment that costed her quite a bit).
Still a good soul, she understands enough to form connections and often refers to how she would socialize with her kind. She also appreciates fun and adventure but can seem modest, too gentle to even be considered a candidate for mischief. History:
In her world the Jinn merely exist and are given the most fundamental understanding of life to function properly. Her kind do not experience the pleasures of childhood but adopt instead the physical form of an adult and the basic know-how of one to facilitate eternal servitude. It is known among her kind that their one purpose in life is to gratify the desires of humanity in the form of three wishes per owner. It is a generally accepted way of life and never questioned. No qualms, no objections to be had about the matter.
Simple rules to abide by and never to break, which Karimah naturally agreed to (because no one wants to be punished by the universe), consisted of the three taboos: wishing death on another person, making someone fall in love against their will, and reviving the already deceased.
Now, Karimah hadn’t broken any one of the set rules, but what she managed to do was diverge from the path. She wondered - not seeking to rebel or wrong tradition - what would happen if she suddenly decided that, perhaps, she did not want a master?
She had no bad experiences. She served only one master in her lifetime, and that very special human was a little girl. The child she comfortably and happily accompanied for such a short time planted a seed in her mind - an idea that grew and blossomed like a flower. Did she have any other dreams or ambitions in mind that didn’t involve, well, being a genie?
There was no harm in thinking outside the box. What did count against her was, oh, maybe . . . passing for a mortal and negating her responsibilities. She did this by concealing her lamp from the entire world she was bound to serve for all eternity, of course. And, just like that, the universe decided to punish the aberrated creature by sending her to an entirely different one. Likes:
❁ Granting wishes and handing out freebies. She cannot make anything happen without someone wishing for it. People will often say things in passing and if it is noble, and she is not bound to them — she will honor their command because she wants to. She also doesn’t believe in spoiling them in excess because the beauty of mankind is their ability to earn and learn from their labor.
❁ The idea of friends! Good conversation, casual enjoyment.
❁ Thinking for herself and being permitted to do so. To be heard, to be treated equally and to not merely summoned when a wish is needed.
❁ Fun! She may seem shy at first, but once she’s out of her shell— she will surprise people.
❁ She loves her lamp. It's comfy and provides her with everything she needs.
❁ Experimenting with life, and will want to do it for a little while longer before reprising the role she was meant to play. She was never against the idea of having a master to serve. She simply wondered what it would be like to be her own master -- if only for a little while -- not permanently.Dislikes:
❁ Excessive greed
❁ The aspect of never knowing who next master will be. That gives her extreme anxiety. She can thank the elders for that as their tales of woe have certainly haunted her. Goal/Aspiration:
What drives them?
❁ To understand how she ended up in this strange place. She would very much like to go home, to be with familiar people again.
❁ To be the encyclopedia most genies in her world are expected to be. But that comes with centuries of living and she's only lived two decades.
❁ For others to love and accept her for, well, her. Not for her wish-granting abilities. Key Fear/Adversary:
What do they fear, alternately what works against them?
❁ To serve a cruel and evil being.
❁ The annihilation of her lamp will kill her.
❁ Managing to somehow break one of the three taboos. And while it isn’t in her power to, anything might be possible here. The consequences are extreme should something of that nature happen.
❁ Loopholers. Three wishes per person is the rule of thumb. People have tried to rig it with the typical: I wish for a thousand wishes more kind of deal. It doesn’t work, but she fears that perhaps in this world the rules work differently.
Shoulder-length, silvery gray to whiteEyes:
Deep oliveOverall Appearance: